Digital Citizenship & Screen Time Management
Gaming Culture: Distinguishing Passion from Addiction
- American Psychological Association (APA), Ferguson / 2025: Video Games Are Not the Enemy: Social Connection vs. Isolation
- Oxford Internet Institute, Przybylski / 2024: Global Study on Screen Time and Adolescent Well-being
Social Media: Algorithms and the “Manosphere”
- Center for Countering Digital Hate (CCDH), Research Report / 2025: The Algorithmic Radicalization of Young Men Online
- Common Sense Media, Body Image Report / 2024: Boys and Body Image: The Impact of Fitness Influencers
Online Safety: Protecting Boys from Predatory Behavior
- FBI, Internet Crimes Complaint Center (IC3) / 2024: Sextortion and Financial Scams Targeting Teenage Boys
- Thorn, Digital Safety Guide / 2025: Talking to Sons About Online Grooming and Consent
Digital Citizenship: Building a Positive Footprint
- ISTE, Standards for Students / 2025: Digital Empathy: Teaching Respect in Online Communities
- Cyberbullying Research Center, Hinduja / 2024: Bystander Intervention in Gaming Lobbies