===== Digital Citizenship & Screen Time Management ===== [[start|« Back to Parenting Overview]] **Gaming Culture: Distinguishing Passion from Addiction** * American Psychological Association (APA), Ferguson / 2025: [[https://www.apa.org/monitor/2025/01/gaming-disorder-debunked|Video Games Are Not the Enemy: Social Connection vs. Isolation]] * Oxford Internet Institute, Przybylski / 2024: [[https://www.oii.ox.ac.uk/research/projects/screen-time-wellbeing/|Global Study on Screen Time and Adolescent Well-being]] **Social Media: Algorithms and the "Manosphere"** * Center for Countering Digital Hate (CCDH), Research Report / 2025: [[https://counterhate.com/research/|The Algorithmic Radicalization of Young Men Online]] * Common Sense Media, Body Image Report / 2024: [[https://www.commonsensemedia.org/research/|Boys and Body Image: The Impact of Fitness Influencers]] **Online Safety: Protecting Boys from Predatory Behavior** * FBI, Internet Crimes Complaint Center (IC3) / 2024: [[https://www.ic3.gov/|Sextortion and Financial Scams Targeting Teenage Boys]] * Thorn, Digital Safety Guide / 2025: [[https://www.thorn.org/for-parents/|Talking to Sons About Online Grooming and Consent]] **Digital Citizenship: Building a Positive Footprint** * ISTE, Standards for Students / 2025: [[https://www.iste.org/standards/iste-standards-for-students|Digital Empathy: Teaching Respect in Online Communities]] * Cyberbullying Research Center, Hinduja / 2024: [[https://cyberbullying.org/|Bystander Intervention in Gaming Lobbies]]